About the Game

It's just...an emotional dicerolling game, where you get to breed your own fishes!
Failure is progress, and Mom will help you along the way.
This is a game where failure...has the same outcome as success!!
The game does not punish you if you fail. In other words: you cannot lose!

My Youtube Channel: https://www.youtube.com/channel/UCG7hPd9zygq7bqK--evM-EA

This was my first time ever Game Jam!

Credits

This game was made for the Wowie Jam 3.0 by Chris from Axiom GameLabs

Jam Theme: "Failure is Progress" -> Let's mess with the concepts of winning and losing.

Music: 

Touching Moments Four - Melody by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4536-touching-moments-four---melody
License: https://filmmusic.io/standard-license


Comments

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When you think about it, it's actually kinda dark... a careless parent lets their child pick what to feed the fish instead of searching up the right one to use, and when they all die she just replaces them.

lol. The boy needs to watch a tutorial on animal care, for sure XD

cool grpahics!

Hey!

I really like the art.

The crying animation is a bit long and, well, the game basically plays itself. The theme is respected, but I think there's just something about a game without a losing condition that makes it a bit lack luster.

For your first game jam, this is still really cool! Congratz :)

Ty for the compliments! I totally get your point that not being able to lose can mean losing motivation for some player. I knew that from the beginning and I still designed it on purpose like that, to "mess with the concept of winning and losing" as the subtitle of the jam is. I really appreciate the honest review! I go check your game ;)

NO Fish ded :(

u had a lucky run :D try again!

Hey, I think the premise is cool, but in the end is just a luck based game (where you can't lose). I would suggest making the feed action faster and maybe adding some clue about the wrong or right food, maybe each fish changes color depending on what food they like and don't, and then you would have to calculate what food to give them all, taking in account some will die, some will reproduce and some will stay the same, if you get to a point with more than 10 fishes you would have to feed some food that kills more fishes that get reproduced, until you get 10 exactly. But I understand then it would be a different game, so it's just a suggestion. Good luck

ty for the feedback. The possibility of inserting "skill based" decision is definetly interesting, but i kept this to a simple dice-roll "luck based" game to keep it as simple as possible :D