Bug Fixes nr. 1
Bug Fixes
1) Tilemap instead of a big png for the map
2) Blurry boss sprites not blurry anymore
3) Intro screen is now scaling with screen size. The full game can be played without fullscreening.
4) Unit sprites flip correctly when beeing redeployed, so they don't look like walking backwards (as it they were "moonwalking")
5) Attacking the boss now triggers the walking animation for units that were shooting
6) Redeployment fixed: unit Ids are now assigned correctly. Selecting a unit and then waiting for other units to spawn and then redeploy the selected unit will redeploy the selected unit (and not one of the new spawned ones).
7) "OCTOKINGS" instead of "OctoDefence" showing up in the bottom rx corner of the viewport in the browser on the itch.io page
Files
OCTOKINGS
2D RTS game, where you have to defend your city against a giant Octopus and his army
Status | On hold |
Authors | Axiom GameLabs, cokyfish |
Genre | Strategy |
Tags | 2D, base-building, cartoony, Cute, Real time strategy, Singleplayer, Unity |
More posts
- Screenshots addedJun 09, 2021
- Bug Fixes nr. 3Jun 07, 2021
- Bug Fixes nr. 2Jun 07, 2021
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